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Portal 2 art
Portal 2 art












portal 2 art

The music ingame, as well as the ending-music (which was particularly popular in the first game) called 'Want You Gone' by Jonathan Coulton are great. Last thing I have to mention is the music. Besides that, there are also light-bridges that allows you to portal a walkable bridge to otherwise unreachable places, and some kind of anti-gravity beam that propels either you or objects like turrets and boxes into the direction it faces (which can sometimes be altered by pressing a button in the room). Regular water allows you to wash either one of the gels off. There's also a white gel that allows you to shoot portals on whatever surface it is spilled on. This is done in the form of different gels (liquid substances that either make you jump high, or run fast on contact). A couple of new elements are introduced this time around, to keep the game refreshing and preventing the levels of getting too predictable. The first Portal took me only a few hours to beat, while Portal 2 took me two days. It also features more levels then the original I think. And yes, the puzzles are harder then in the first game in my opinion, although they are never near impossible if you know where to look and pay attention to the level. The game involves a more active story-line then in the first game, but it never distracts too much from the brain-twisting puzzles. Its clear that Valve is pushing their aging Source-engine to the limits with Portal 2, but they still manage to create some of the best looking levels I've seen in a good while. I never expected a sequel to the first-person puzzle-game Portal to be any good, but they actually managed to create a very well-produced game that relies on great voice-acting and creative level-design. I don't care.Ĭave Johnson: All right, test's over. But you make her! Hell, put her in my computer. And I will say this, and I'm gonna say it on tape so everybody will hear it a hundred times a day: If I die before you people can pour me in to a computer, I want Caroline to run this place.Ĭave Johnson: Now she'll argue. Brain mapping, artificial inteligence - we should've been working on it thirty years ago. He says what we're all thinking.Ĭave Johnson: The point is, if we can store music on a compact disc, why can't we store a man's inteligence and personality on one? So I have the engineers figuring that one out right now. Cave Johnson: All right, I've been thinking, when life gives you lemons, don't make lemonade!Ĭave Johnson: Make life take the lemons back!Ĭave Johnson: I don't want your damn lemons! What am I supposed to do with these?Ĭave Johnson: Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!Ĭave Johnson: I'm gonna get my engineers to invent a combustible lemon that'll burn your house down!














Portal 2 art